Innovation Track
It allows participants to build prototypes of redesigned products or transform inanimate objects into smart devices by adding movement, sensing, or interaction.
Overview
This track is geared towards unconventional ideas that reimagine the things around us. It combines creativity and engineering, encouraging the development of entirely new solutions or the redesign of existing tools in modern ways.
Goals
Reimagine existing objects with creative designs that enhance their functions or expand their uses.
Apply modern techniques to rebuild old or abandoned tools and devices with added features.
Transform static everyday items into smart, interactive, and practical devices.
Integrate movement, sensing, or user interaction into ordinary non-digital objects.
Challenges
First Challenge
Animating Inanimate Objects Challenge: Transforming an existing inanimate object in the environment to become interactive or smart without changing its fundamental identity.

Second Challenge
Reverse Engineering Challenge: Redesigning or improving an existing product or tool to make it more efficient or higher quality without changing its original function.